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Blueprint for affective computing : a sourcebook / ed. by Klaus R. Scherer ...

Contributor(s): Resource type: Ressourcentyp: BuchBookLanguage: English Series: Series in affective sciencePublisher: Oxford [u.a.] : Oxford Univ. Press, c2010Description: XIII, 392 S., [8] S. : Ill., graph. Darst. ; 25 cmISBN:
  • 9780199566709
  • 0199566704
Subject(s): Genre/Form: DDC classification:
  • 005.4/37 22
RVK: RVK: ST 278LOC classification:
  • QA76.9.H85
Contents:
Section 1.Theoretical approaches to the study of emotion in humans and machines:1.1.Emotion and emotional competence: conceptual and theoretical issues for modelling agents / Klaus R. Scherer;1.2. Computational models of emotion
Section 1.Theoretical approaches to the study of emotion in humans and machines:1.1.Emotion and emotional competence: conceptual and theoretical issues for modelling agents / Klaus R. Scherer;1.2. Computational models of emotion
Section 2.The emotion process: perspectives from psychology and the neurosciences:2.1.The component process model: architecture for a comprehensive computational model of emergent emotion / Klaus R. Scherer;2.2.The emotional brain meets affective computing
Section 3.Emotional expression: ground truth and agent evaluation:3.1.The essential role of human databases for learning in and validation of affectively competent agents / Roddy Cowie ... [et al.];3.2.On the use of actor portrayals in research on emotional expression
Section 4.Approaches to the computational modelling of emotion:4.1.WASABI as a case study of how misattribution of emotion can be modelled computationally / Christian Becker-Asano and Ipke Wachsmuth;4.2.Emotions in artificial neural networks
Section 5.Approaches to an implementation of affectively competent agents:5.1.Expression of affects in embodied conversational agents / Sylvia Hyniewska ... [et al.];5.2.Synthesis of emotional speech
5.3.Automatic detection of emotion from vocal expression / Laurence Devillers, Laurence Vidrascu, and Omar Layach;5.4.Body gesture and facial expression analysis for automatic affect recognition
Section 6.Approaches to developing expression corpora and databases:6.1.Introducing the Geneva multimodal emotion portrayal (GEMEP) corpus / Tanja Bänziger, and Klaus R. Scherer;6.2.Induction techniques developed to illuminate relationships between signs of emotion and their context, physical and social
Section 7.Conclusions:7.1.Outlook: integration and future perspectives for affective computing / Klaus R. Scherer, Tanja Bänziger, and Etienne B. Roesch.
Section 2.The emotion process: perspectives from psychology and the neurosciences:2.1.The component process model: architecture for a comprehensive computational model of emergent emotion / Klaus R. Scherer;2.2.The emotional brain meets affective computing
Section 3.Emotional expression: ground truth and agent evaluation:3.1.The essential role of human databases for learning in and validation of affectively competent agents / Roddy Cowie ... [et al.];3.2.On the use of actor portrayals in research on emotional expression
Section 4.Approaches to the computational modelling of emotion:4.1.WASABI as a case study of how misattribution of emotion can be modelled computationally / Christian Becker-Asano and Ipke Wachsmuth;4.2.Emotions in artificial neural networks
Section 5.Approaches to an implementation of affectively competent agents:5.1.Expression of affects in embodied conversational agents / Sylvia Hyniewska ... [et al.];5.2.Synthesis of emotional speech
5.3.Automatic detection of emotion from vocal expression / Laurence Devillers, Laurence Vidrascu, and Omar Layach;5.4.Body gesture and facial expression analysis for automatic affect recognition
Section 6.Approaches to developing expression corpora and databases:6.1.Introducing the Geneva multimodal emotion portrayal (GEMEP) corpus / Tanja Bänziger, and Klaus R. Scherer;6.2.Induction techniques developed to illuminate relationships between signs of emotion and their context, physical and social
Section 7.Conclusions:7.1.Outlook: integration and future perspectives for affective computing / Klaus R. Scherer, Tanja Bänziger, and Etienne B. Roesch.
Summary: "'Affective computing' is a branch of computing concerned with the theory and construction of machines which can detect, respond to, and simulate human emotional states. It is an interdisciplinary field spanning the computer sciences, psychology, and cognitive science. Affective computing is a rapidly developing field within industry and science. There is now a great drive to make technologies such as robotic systems, avatars in service-related human computer interaction, e-learning, game characters, or companion devices more marketable by endowing the 'soulless' robots or agents with the ability to recognize and adjust to the user's feelings as well as to be able to communicate appropriate emotional signals. A Blueprint for Affective Computing: A sourcebook and manual is the very first attempt to ground affective computing within the disciplines of psychology, affective neuroscience, and philosophy. This book illustrates the contributions of each of these disciplines to the development of the ever-growing field of affective computing. In addition, it demonstrates practical examples of cross-fertilization between disciplines in order to highlight the need for integration of computer science, engineering and the affective sciences. Focusing on a topic at the frontiers of human computer interaction research, this book will be of great interest to students and researchers in psychology, neuroscience, computational neuroscience, computer science, and artificial intelligence"--Call number: Grundsignatur: 2013 E 1065PPN: PPN: 1606818643
Holdings
Item type Home library Collection Shelving location Call number Status Date due Barcode Item holds
Freihandbestand ausleihbar Fachbibliothek HKA inf 1.1 Bibliothek / frei aufgestellt 2013 E 1065 Available 51556662090
Total holds: 0

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