New Frontiers for Entertainment Computing / edited by Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti
Mitwirkende(r): Resource type: Ressourcentyp: Buch (Online)Buch (Online)Sprache: Englisch Reihen: IFIP International Federation for Information Processing ; 279 | SpringerLink BücherVerlag: Boston, MA : Springer US, 2008Verlag: [Heidelberg] : Springer, 2008Beschreibung: Online-Ressource (digital)ISBN:- 9780387097015
- 790.20285
- 004
- QA76.76.A65
- QA76.9.E57
Inhalte:
Zusammenfassung: This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008. The "IFIP" series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing sPPN: PPN: 1647240530Package identifier: Produktsigel: ZDB-2-SCS
CONTENTS; 1 Enhancing Artificial Intelligence in Games by Learning the Opponent's Playing Style; 2 Using Game Engines for Visualization in Scientific Applications; 3 An Interactive Visual Canon Platform; 4 Physical Emotion Induction and Its Use in Entertainment: Lessons Learned; 5 Networked Virtual Marionette Theater; 6 Entertainment Computing in the Orbit; 7 A Collaborative Science Learning Game Environment for Informal Science Education: DinoQuest Online; 8 Construction and Evaluation of a Robot Dance System; 9 Context-aware fun and games with Bluetooth
10 Comic Layout for Automatic Comic Generation from Game Log11 Computing Inspiration i.plot; 12 Analysis and Generation of Japanese Folktales Based on Vladimir Propp's Methodology;
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