Computer Science and Educational Software Design : A Resource for Multidisciplinary Work in Technology Enhanced Learning / by Pierre Tchounikine
Resource type: Ressourcentyp: Buch (Online)Buch (Online)Sprache: Englisch Reihen: SpringerLink BücherVerlag: Berlin, Heidelberg : Springer-Verlag Berlin Heidelberg, 2011Beschreibung: Online-Ressource (XIII, 180p. 1 illus, digital)ISBN:- 9783642200038
- 374.26
- 361.0068/3 371.33451
- LB1028.43-1028.75
- LB1028.68
Inhalte:
Zusammenfassung: Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and software architectures. Computer scientists face the difficulty of understanding the particular issues and phenomena to be taken into account in educational software projects and of avoiding a naïve technocentered perspective. On the other hand, actors with backgrounds in human or social sciences face the difficulty of understanding software design and implementation issues, and how computer scientists engage in these tasks. Tchounikine argues that these difficulties cannot be solved by building a kind of 'general theory' or 'general engineering methodology' to be adopted by all actors for all projects: educational software projects may correspond to very different realities, and may be conducted within very different perspectives and with very different matters of concern. Thus the issue of understanding each others' perspectives and elaborating some common ground is to be considered in context, within the considered project or perspective. To this end, he provides the reader with a framework and means for actively taking into account the relationships between pedagogical settings and software, and for working together in a multidisciplinary way to develop educational software. His book is for actors engaged in research or development projects which require inventing, designing, adapting, implementing or analyzing educational software. The core audience is Master's and PhD students, researchers and engineers from computer science or human and social sciences (e.g., education, psychology, pedagogy, philosophy, communications or sociology) interested in the issues raised by educational software design and analysis and in the variety of perspectives that may be adopted.PPN: PPN: 1650968353Package identifier: Produktsigel: ZDB-2-SCS
CONTENTS; 1 Introduction; 1 General Picture; 2 Examples; 3 Design of Educational Software: Different Realities; 4 Addressing Educational Software Design; 5 Content and Structure of the Book; 2 A General Conceptualization for Educational Software; 1 Reference Educational Notions; 2 Educational Software Notions; 3 Important Dimensions and Issues Put to the Fore; 3 Understanding Differences in Perspectives; 1 Notions and Definitions; 2 Nature of the Setting Analysis: An Example; 3 Acknowledgement of Influential Factors: Examples; 4 Acknowledgement of Activity-Related Uncertainties
5 Disciplinary Dimensions6 Conclusions; 4 Review of Prototypical Examples; 1 GeLMS, the Generic Learning Management System; 2 Phys-edit, the Physics Modeling Editor; 3 Argue-chat, the Argumentation Chat Tool; 4 Colab-edit, the Collaborative Editor Environment; 5 Bio-sim, the Inquiry Setting Environment; 6 JavIT, the Java Programming Intelligent Tutoring System; 7 Scen-play, the Generic Scenario Player; 8 Colab-solver, the Collaborative Problem-Solving Environment; 9 Geo-world, the Mathematics Graphical Microworld; 10 Discussion; 5 CS Perspectives and TEL; 1 Roles of Computer Science in TEL
2 Engagement of Computer Scientists3 Conclusions; 6 Educational Software Engineering; 1 Engineering and Research; 2 Educational Software Engineering as a Scientific Field; 3 Reconsidering the CS-TEL Relationship; 4 Conclusions; 7 Characterizing the Design Context and the Software Artifact; 1 Introduction; 2 Characterizing the Design Context; 3 Characterizing the Software Artifact; 4 Examples; 5 Conclusions; 8 Methodological Considerations; 1 Clarifying Concerns; 2 Dealing with Complexity and Models; 3 Making the SPR Explicit; 4 Considering Activity and Indirect Design; 5 Developing Knowledge
9 Conclusions1 Educational Software Design and Evolution of Technologies; 2 Lack of Knowledge Capitalization; 3 Pushing Forward Educational Software Engineering; Index
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