Human-in-the-Loop Simulations : Methods and Practice / edited by Ling Rothrock, S. Narayanan
Mitwirkende(r): Resource type: Ressourcentyp: Buch (Online)Buch (Online)Sprache: Englisch Reihen: SpringerLink BücherVerlag: London : Springer-Verlag London Limited, 2011Beschreibung: Online-Ressource (VIII, 261p. 93 illus., 15 illus. in color, digital)ISBN:- 9780857298836
- 003.3
- 004.01/9 004.019
- QA76.9.C65
- QA76.9.H85
Inhalte:
Zusammenfassung: S. NarayananZusammenfassung: "Human-in-the-Loop Simulations" is a compilation of articles from experts in the design, development, and use of human-in-the-loop simulations. The first section of the handbook consists of papers on fundamental concepts in human-in-the-loop simulations, such as object-oriented simulation development, interface design and development, and performance measurement. The second section includes papers from researchers who utilized HITL simulations to inform models of cognitive processes to include decision making and metacognition. The last section describes human-in-the-loop processes fPPN: PPN: 1651037167Package identifier: Produktsigel: ZDB-2-SCS
Human-in-the-LoopSimulations; Preface; Contents; 1 Interactive Simulations: History, Features, and Trends; Abstract; 1.1…Human-in-the-Loop Simulations Versus Other Types of Simulations; 1.2…Historical Perspective of Human-in-the-loop Simulation Development; 1.2.1 Interface; 1.2.1.1 Animation; 1.2.1.2 Stand-Alone Interfaces; 1.2.1.3 Web-Based Applications; 1.2.1.4 Personal Digital Assistants; 1.2.2 Programming Language; 1.2.3 Programming Paradigm; 1.3…Architectural Issues; 1.3.1 Model View Controller; 1.3.2 Reusable Graphical User Interfaces; 1.3.3 Distributed Computing Concepts
1.4…Overview of Application TrendsReferences; 2 Performance Measurement and Evaluation in Human-in-the-Loop Simulations; Abstract; 2.1…Foundations; 2.1.1 Introduction; 2.1.2 Situations, Constraints and Time Windows; 2.1.2.1 Situativity Theory; 2.1.2.2 Time Window Extension to Situativity Theory; 2.1.2.3 Extracting Time Window Information; 2.1.3 Blackboard Model in Object-Oriented Simulations; 2.1.3.1 The Blackboard and Time Windows; 2.1.3.2 Blackboard Models in a Real-Time, Object-Oriented Simulation; 2.1.3.3 Possible Time Window Outcomes; 2.1.4 Time Windows and Human Performance
2.1.4.1 Implications Toward Measurement2.1.4.2 Implications Toward Evaluation; 2.2…Analyses of Team Performance in a Dynamic Task Environment; 2.2.1 Introduction; 2.2.2 Problem Domain; 2.2.3 Teams and Performance Assessment Measures; 2.2.4 Methodology; 2.2.4.1 The Statistical Model; 2.2.4.2 Analysis and Results; Training and Information Exchange; Training and Supporting Behavior; Training and Team Initiative/Leadership; 2.2.5 Discussion; 2.3…Performance Assessment in an Interactive Call Center Simulation; 2.3.1 Introduction; 2.3.2 Human-in-the-Loop Discrete-Event Simulation
2.3.3 The Proposed Framework: Call Center Workforce Simulation Platform with Time Windows2.3.4 Discussion; 2.3.5 Conclusions; References; 3 Virtual and Constructive Simulations with the GRBIL Modeling Tool; Abstract; 3.1…Introduction; 3.2…GRBIL Architecture; 3.2.1 Component 1: Interface Constructor; 3.2.2 Component 2: Cognitive Modeling System; 3.2.3 Component 3: A Dynamic Environment Model; 3.2.4 Component 4: Software Hub; 3.3…Simulation Modes; 3.3.1 Virtual Interface Simulation; 3.3.2 Virtual Simulation with Dynamic Environment; 3.3.3 Constructive Operator Simulation
3.3.4 Constructive Simulation with Dynamic Environment3.4…Related Work; 3.5…Conclusions; References; 4 An Integrated Pedestrian Behavior Model Based on Extended Decision Field Theory and Social Force Model; Abstract; 4.1…Introduction; 4.2…Proposed Integrated Pedestrian Behavior Model; 4.2.1 Extended Social Force Model; 4.2.1.1 Connection Range Impact on Social Force Model; 4.2.1.2 Psychological Attraction Between Group Members; 4.2.1.3 Pedestrians' Reactions According to Their Visions; 4.2.2 Incorporating EDFT into the Pedestrian Model
4.3…Development of Agent-Based Simulation Based on Proposed Pedestrian Model
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