Immersive Multimodal Interactive Presence / edited by Angelika Peer, Christos D. Giachritsis
Contributor(s): Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Series: Springer Series on Touch and Haptic Systems | SpringerLink BücherPublisher: London : Springer London, 2012Description: Online-Ressource (XIII, 256p. 125 illus, digital)ISBN:- 9781447127543
- 128079299X
- 9781280792991
- 005.437
- 4.019
- 004.019
- QA76.9.U83 QA76.9.H85
- QA76.9.H85
Contents:
Summary: Christos D. GiachritsisSummary: Immersive Multimodal Interactive Presence presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering. It delivers a summary of the results achieved in the IMMERSENCE European project and includes selected chapters by international researchers. Organized into two parts: I. Psychophysical and Behavioral Basis and II. Technology and Rendering, it is an excellent example of interdisciplinary research directed towards the advancement of multimodal immersive virtual environments with particular focus on haptic interaction. The twelve chapters of the book are grouped around three different scenarios representing different types of interactions in virtual environments: Person-Object (PO), Person-Object-Person (POP) and Person-Person (PP) interaction. Recent results of psychophysical and behavioral studies are reported along with new technological developments for haptic displays and novel haptic rendering techniques.PPN: PPN: 1651395969Package identifier: Produktsigel: ZDB-2-SCS
Immersive Multimodal Interactive Presence; Series Editors' Foreword; Preface; Contents; Contributors; Chapter 1: Introduction; Part I: Psychophysical and Behavioral Basis; Chapter 2: Active Movement Reduces the Tactile Discrimination Performance; 2.1 Introduction; 2.2 Experiment 1: Sensitivity Reduction vs. Predictability of Arm Movement; 2.2.1 Methods; 2.2.2 Results; 2.2.3 Discussion; 2.3 Experiment 2: Bilateral Control; 2.3.1 Methods; 2.3.2 Results; 2.3.3 Discussion; 2.4 Experiment 3: Time Course of Tactile Suppression; 2.4.1 Methods; 2.4.2 Results; 2.4.3 Discussion
2.5 Experiment 4: Time Course of Muscle Contraction2.5.1 Methods; 2.5.2 Results; 2.5.3 Discussion; 2.6 Conclusion; References; Chapter 3: Weight Perception with Real and Virtual Weights Using Unimanual and Bimanual Precision Grip; 3.1 Introduction; 3.1.1 Experiment 1: Evaluation of Unimanual and Bimanual Weight Perception During Manipulation of Virtual Objects; Methods; Apparatus and Stimulus; 3.1.2 Procedure; Results; Discussion; 3.1.3 Experiment 2: Bilateral Weight Perception with Virtual Weights; Methods; Apparatus and Stimulus; Procedure; Results; Discussion
3.1.4 Experiment 3: Relative Contribution of Cutaneous and Proprioceptive InformationMethods; Apparatus and Stimulus; Procedure; Results; Discussion; 3.2 Conclusion; References; Chapter 4: The Image of Touch: Construction of Meaning and Task Performance in Virtual Environments; 4.1 Introduction; 4.2 Meaning and Perception of Dynamic Haptics; 4.3 Goals and Methodology; 4.4 Experimental Setup; 4.5 Data; 4.6 Analysis; 4.7 Results; 4.7.1 Quantitative Analysis: Extension of Data and Development of an Algorithm for Automatic Signal Processing of Haptic Exploration in a Remote Environment
4.7.2 Embodied Cognition and the Emergence of a Haptic Primitive Language4.7.3 Subliminal Haptic Patterns, Object Perception, and the Haptic Loop; 4.8 Discussion; References; Chapter 5: Psychological Experiments in Haptic Collaboration Research; 5.1 Introduction; 5.1.1 Definition of Psychological Experiment; 5.1.2 Psychological Experiments in Design Processes; 5.2 Challenges for Psychological Experiments in Haptic Collaboration; 5.2.1 Approach; 5.2.2 Determining Factors and Control Conditions; 5.2.3 Measures; 5.2.4 Analyzing Interactive Experiments
5.3 Example 1-Early Design Stage: Identification of Requirements5.3.1 Research Interest; 5.3.2 Experimental Approach; 5.3.3 Measures; 5.3.4 Analysis; 5.3.5 Results; 5.3.6 Discussion; 5.4 Example 2-Late Design Stage: Evaluation of Artificial Partner Implementations; 5.4.1 Research Interest; 5.4.2 Experimental Approach; Partner Models and Reference Stimuli; 5.4.3 Measures and Analysis; 5.4.4 Results; Subjective Human-Likeness; Performance; Correlation of Subjectively Perceived Human-Likeness and Task Performance; 5.4.5 Discussion; 5.5 Conclusion; References
Chapter 6: Human-Robot Adaptive Control of Object-Oriented Action
No physical items for this record