Theory and Practice of Computation : Workshop on Computation: Theory and Practice Quezon City, Philippines, September 2011 Proceedings / edited by Shin-ya Nishizaki, Masayuki Numao, Jaime Caro, Merlin Teodosia Suarez
Contributor(s): Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Series: Proceedings in Information and Communications Technology ; 5 | SpringerLink BücherPublisher: Tokyo : Springer Japan, 2012Description: Online-Ressource (X, 215p. 58 illus, digital)ISBN:- 9784431541066
- 005.1015113
- 006.6
- QA76.9.L63 QA76.5913 QA76.63
- QA76.5913
- QA76.63
- QA76.9.L63
Contents:
Summary: Computation should be a good blend of theory and practice, and researchers in the field should create algorithms to address real world problems, putting equal weight on analysis and implementation. Experimentation and simulation can be viewed as yielding to refined theories or improved applications. The Workshop on Computation: Theory and Practice (WCTP)-2011 was the first workshop organized jointly by the Tokyo Institute of Technology, the Institute of Scientific and Industrial ResearchOsaka University, the University of the Philippines Diliman, and De La Salle UniversityManila devoted to theoretical and practical approaches to computation. The aim of the workshop was to present the latest developments by theoreticians and practitioners in academe and industry working to address computational problems that can directly impact the way we live in society. This book comprises the refereed proceedings of WCTP-2011, held in Quezon City, the Philippines, in September 2011. The 16 carefully reviewed and revised full papers presented here deal with biologically inspired computational modeling, programming language theory, advanced studies in networking, and empathic computing..PPN: PPN: 1651476632Package identifier: Produktsigel: ZDB-2-SCS
Title; Preface; Organization; Table of Contents; Emotional Narration of Children's Stories; Introduction; Theoretical Background; Storytelling Techniques; Representing Emotions; Generating Children's Stories with Dialogues; Generating Emotional Narratives; Deriving an Ontology of Emotions; Assigning Emotion Tags; Test Results; Evaluating Emotional Cognition; Evaluating Picture Books + Voice Narrator as a Storytelling System; Conclusion and Further Work; References; Towards Empathic Support Provision for Computer Users; Introduction; Emotiv Epoc; Related Systems; Data Gathering
Data Pre-processingEEG Features; Mean Values; Standard Deviation; Maximum Value; Dominant Brain Frequency Rhythm; Results; Conclusion; Further Research; References; Analysis of Music Timbre Features for the Construction of User-Specific Affect Model; Introduction; Timbre Features; Mel Frequency CepstralCoefficients (MFCC); Spectral Centroid; Spectral Flux; Root Mean Square; Zero Crossing; Methodology; Music Collection; Emotion Annotation; Results and Analysis; Analysis of Timbre Features; Consistently Rated Tracks; Conclusion; References
MOD-G Protocol: A Communication Protocol for an Empathic NetworkIntroduction; MODG Protocol; Empathic Communication Module; Ecm Implementation and Result; Server Advertisement Protocol; Component Registration Protocol; MOD-G Real Time Streaming Protocol; Results; Mod-G Application Programming Interface; MOD-G API Class Diagram; Future Work; References; Controlled Rewriting Distributed P Systems; Introduction; Preliminaries; Membrane Computing; Related Literature; Relationship of MGS and Membrane Computing; Controlled Rewriting dP Systems; The Power of CRdPS; Conclusion and Remarks; References
Some Notes on Spiking Neural dP Systems and Petri NetsIntroduction; Petri Nets; Spiking Neural P Systems; Extending SNdP Systems and Petri Nets; Final Remarks; References; Finding Motifs in Psychophysiological Responses and Chord Sequences; Introduction; Time Series Motif; System Architecture; Music Collection; Mueen-Keogh Algorithm; Frequent Chord Progressions; Motif Analysis; Data Collection; Data Preparation; Results; Chord Progression; Physiological Time Series; Conclusion and Future Work; References; Measuring the Usability of a Low-Cost 3D Infrared Tracking and Wiimote-Based Interface
IntroductionRelated Work; Wiimote; Finger Tracking Setup; User Study; Game Overview; Design of a Gesture Interface; Procedures and Results; Conclusions; Recommendations; References; PROJECTION Algorithm for Motif Finding on GPUs; Introduction; Motif Finding Problem; Algorithms for Motif Finding; GPU Computing; PROJECTION Algorithm; Motif Refinement Using Expectation Maximization (EM); Analysis; CUDA-PROJECTION; Conclusions and Future Works; References; Completeness of a Deduction System for Relational Information between Ciphertexts Based on Probabilistic Computational Semantics; Introduction
Deduction of Messages and Its Computational Semantics
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