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Benutzerdefiniertes Cover
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Game programming using Qt : a complete guide to designing and building fun games with Qt and Qt Quick 2 using their associated toolsets / Witold Wysota

Von: Mitwirkende(r): Resource type: Ressourcentyp: Buch (Online)Buch (Online)Sprache: Englisch Reihen: Learn by doing: less theory, more resultsVerlag: Birmingham, UK : Packt Publishing, 2016Beschreibung: 1 online resource (1 volume)ISBN:
  • 9781782168881
Schlagwörter: Andere physische Formen: 9781782168874 | Erscheint auch als: Game programming using Qt. Birmingham : Packt Publishing, 2016. 484 S.DDC-Klassifikation:
  • 005.437
RVK: RVK: ST 324LOC-Klassifikation:
  • QA76.9.U83
Online-Ressourcen: Zusammenfassung: Cover -- Copyright -- Credits -- About the Authors -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Introduction to Qt -- The cross-platform programming -- Qt Platform Abstraction -- Supported platforms -- A journey through time -- New in Qt 5 -- Restructured codebase -- Qt Essentials -- Qt Add-ons -- Qt Quick 2.0 -- Meta-objects -- C++11 support -- Choosing the right license -- An open source license -- A commercial license -- Summary -- Chapter 2: Installation -- Installing the Qt SDK -- Time for action - installing Qt using an online installer -- Setting up Qt Creator -- Time for action - loading an example project -- Time for action - running the Affine Transformations project -- Building Qt from sources -- Time for action - setting up Qt sources using Git -- Time for action - configuring and building Qt -- Summary -- Chapter 3: Qt GUI Programming -- Windows and dialogs -- Creating a Qt project -- Time for action - creating a Qt Desktop project -- Adding child widgets to a window -- Managing widget content -- Time for action - implementing a tic-tac-toe game board -- Qt meta-objects -- Signals and slots -- Time for action - functionality of a tic-tac-toe board -- Properties -- Declaring a property -- Using a property -- Time for action - adding properties to the board class -- Designing GUIs -- Time for action - designing the game configuration dialog -- Time for action - polishing the dialog -- Accelerators and label buddies -- The tab order -- Signals and slots -- Using designer forms -- Direct approach -- The multiple-inheritance approach -- The single inheritance approach -- Time for action - the logic of the dialog -- An application's main window -- The Qt resource system -- Time for action - the main window of the application -- Time for action - adding a pull-down menu.PPN: PPN: 1657549615Package identifier: Produktsigel: ZDB-26-MYL | ZDB-30-PQE
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