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Benutzerdefiniertes Cover
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Computers Helping People with Special Needs : 17th International Conference, ICCHP 2020, Lecco, Italy, September 9–11, 2020, Proceedings, Part I / edited by Klaus Miesenberger, Roberto Manduchi, Mario Covarrubias Rodriguez, Petr Peňáz

Mitwirkende(r): Resource type: Ressourcentyp: Buch (Online)Buch (Online)Sprache: Englisch Reihen: Information Systems and Applications, incl. Internet/Web, and HCI ; 12376 | Springer eBook CollectionVerlag: Cham : Springer International Publishing, 2020Verlag: Cham : Imprint: Springer, 2020Auflage: 1st ed. 2020Beschreibung: 1 Online-Ressource(XXVII, 539 p. 175 illus., 144 illus. in color.)ISBN:
  • 9783030587963
Schlagwörter: Andere physische Formen: 9783030587956 | 9783030587970 | Erscheint auch als: 9783030587956 Druck-Ausgabe | Erscheint auch als: 9783030587970 Druck-AusgabeDOI: DOI: 10.1007/978-3-030-58796-3Online-Ressourcen: Zusammenfassung: User Centred Design and User Participation in Inclusive R&D -- User Centered Design and User Participation in Inclusive R&D: Introduction to the Special Thematic Session -- My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments -- What do Older People Actually Want from Their Robots? -- Accessibility of Block-based Introductory Programming Languages and a Tangible Programming Tool Prototype -- Consigliere Evaluation: Evaluating Complex Interactive Systems with Users with Disabilities -- IPAR-UCD { Inclusive Participation of Users with Cognitive Disabilities in Software Development -- Artificial Intelligence, Accessible and Assistive Technologies -- Artificial Intelligence, Accessible and Assistive Technologies: Introduction to the Special Thematic Session -- AI and Global AAC Symbol Communication -- Can a Web Accessibility Checker be Enhanced by the Use of AI? -- Towards the Assessment of Easy-to-Read Guidelines Using Artificial Intelligence Techniques -- Research on Book Recommendation System for People with Visual Impairment Based on Fusion of Preference and User Attention -- Karaton: An Example of AI Integration Within a Literacy App -- Can We Unify Perception and Localization in Assisted Navigation? An Indoor Semantic Visual Positioning System for Visually Impaired People -- IBeaconMap: Automated Indoor Space Representation for Beacon-Based Wayfinding -- XR Accessibility – Learning from the Past, Addressing Real User Needs and the Technical Architecture for Inclusive Immersive Environments -- XR Accessibility - Learning from the Past and Addressing Real User Needs for Inclusive Immersive Environments: Introduction to the Special Thematic Session -- Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual Disabilities -- Virtual and Augmented Reality Platform for Cognitive Tele-Rehabilitation Based System -- An Immersive Virtual Reality Exergame for People with Parkinson's Disease -- Augmented Reality for People with Low Vision: Symbolic and Alphanumeric Representation of Information -- Enhancing Interaction and Accessibility in Museums and Exhibitions with Augmented Reality and Screen Readers -- Suitable Camera and Rotation Navigation for People with Visual Impairment on Guidelines for Inclusive Avatars and Agents: How Persons with Visual Impairments Detect and Recognize Others and their Activities -- Motiv'Handed, a New Gamified Approach for Home-Based Hand Rehabilitation for Post-Stroke Hemiparetic Patients -- Move-IT: A Virtual Reality Game for Upper Limb Stroke Rehabilitation Patients -- Serious and Fun Games -- Serious and Fun Games: Introduction to the Special Thematic Session -- A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People -- Accessibility of Mobile Card Games -- Developing a Serious Game for Children with Diabetes -- An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home -- Large-Scale Web Accessibility Observatories -- Large Scale Web Accessibility Observatories: Introduction to the Special Thematic Session -- Preliminary Results of a Systematic Review: Quality Assessment of Conversational Agents (Chatbots) for People with Disabilities or Special Needs -- Comp4Text Checker: An Automatic and Visual Evaluation Tool to Check the Readability of Spanish Web Pages -- Towards Cross Assessment of Physical and Digital Accessibility -- Requirements for Large Scale Web Accessibility Evaluation -- Accessible and Inclusive Digital Publishing -- STS on Accessible and Inclusive Digital Publishing: Introduction to the Special Thematic Session -- How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities -- Towards More Efficient Screen Reader Web Access with Automatic Summary Generation and Text Tagging -- A Series of Simple Processing Tools for PDF Files for People with Print Disabilities -- Layout Analysis of PDF Documents by Two-Dimensional Grammars for the Production of Accessible Textbooks -- A Multi-site Collaborative Sampling for Web Accessibility Evaluation -- AT and Accessibility for Blind and Low Vision Users -- An Overview of the New 8-Dots Arabic Braille Coding System -- Image-Based Recognition of Braille Using Neural Networks on Mobile Devices -- Developing a Magnification Prototype Based on Head and Eye-Tracking for Persons with Low Vision -- Numeric Key Programming: Programmable Robot Kit for Both Visually Impaired and Sighted Elementary School Students -- Art Karshmer Lectures in Access to Mathematics, Science and Engineering -- AUDiaL: a Natural Language Interface to Make Statistical Charts Accessible to Blind Persons -- EuroMath: A Web-based Platform for Teaching of Accessible Mathematics -- Multidisciplinary Experience Feedback on the Use of the HandiMathKey Keyboard in a Middle School -- Rainbow Math: A Case Study of Using Colors in Math for Students with Moderate to Severe Dyslexia -- On Automatic Conversion from e-Born PDF into Accessible EPUB3 and Audio-Embedded HTML5 -- Tactile Graphics and Models for Blind People and Recognition of Shapes by Touch -- Development of Tactile Globe by Additive Manufacturing -- Touch Explorer: Exploring Digital Maps for Visually Impaired People -- Development of TARS Mobile App with Deep Fingertip Detector for the Visually Impaired -- TouchPen: Rich Interaction Technique for Audio-Tactile Charts by Means of Digital Pens -- Environmental Sensing Technologies for Visual Impairment -- A Multi-Scale Embossed Map Authoring Tool for Indoor Environments -- A Real-Time Indoor Localization Method With Low-Cost Microwave Doppler Radar Sensors and Particle Filter -- An Audio-Based 3D Spatial Guidance AR System for Blind Users -- An Indoor Navigation App Using Computer Vision and Sign Recognition -- Suitable Camera and Rotation Navigation for People with Visual Impairment on Looking for Something Using Object Detection Technique -- Expiry-Date Recognition System Using Combination of Deep Neural Networks for Visually Impaired -- Indoor Query System For The Visually Impaired -- SelfLens: A Personal Assistive Technology to Support the Independence of People with Special Needs in Reading Information on Food Items.Zusammenfassung: 7 chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.PPN: PPN: 1734627050Package identifier: Produktsigel: ZDB-2-LNC | ZDB-2-SCS | ZDB-2-SXCS | ZDB-2-SEB | ZDB-2-SEB
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