Gamification and Advanced Technology to Enhance Motivation in Education
Contributor(s): Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Publisher: Basel, Switzerland : MDPI - Multidisciplinary Digital Publishing Institute, 2020Description: 1 Online-Ressource (198 p.)ISBN:- 9783039369706
- 9783039369713
- Information technology industries
- gamification
- active methodologies
- secondary education
- evaluation rubric
- evaluation criteria
- Thomas W. Malone
- game
- design
- Sebastian Deterding
- Nick Pelling
- learning by doing
- serious games
- game design
- human computer-interaction
- HCI education
- entrepreneurship education
- FLIGBY
- Flow
- positive psychology
- higher education
- MOOC
- fun
- social networks
- virtual learning communities
- video games
- collaborative learning
- education
- teacher
- attitudes
- primary education
- technology
- ICT
- Likert scale
- game elements
- online learning
- MOOCs
- empirical studies
- systematic literature review
- university
- serious video games
- game-based learning
- professors
- video games design
- knowledge
- skills training
- digital technologies
- automated learning
- serious game
- usability
- game engagement
- virtual reality
- rubric
- capability approach
- capacity building
- enabling tools
- mental images
- motivation
Open Access. Unrestricted online access star
Creative Commons https://creativecommons.org/licenses/by/4.0 cc
English