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Gamification of Electronic Negotiation Training / by Andreas Schmid

By: Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Series: Gabler Theses | Springer eBook CollectionPublisher: Wiesbaden : Springer Fachmedien Wiesbaden, 2022Publisher: Wiesbaden : Imprint: Springer Gabler, 2022Description: 1 Online-Ressource (XVII, 200 p. 28 illus., 11 illus. in color.)ISBN:
  • 9783658382612
Subject(s): Genre/Form: Additional physical formats: 9783658382605 | 9783658382629 | Erscheint auch als: Gamification of electronic negotiation training. Druck-Ausgabe Wiesbaden : Springer Gabler, 2022. xvii, 200 SeitenRVK: RVK: CV 3500DOI: DOI: 10.1007/978-3-658-38261-2Online resources: Dissertation note: Dissertation - Universität Hohenheim, 2021 Summary: Introduction -- Theoretical Background -- Design Science Research Methodology -- A Framework for Gamified Electronic Negotiation Training -- Gamifying Electronic Negotiation Training – A Mixed Method Study of Students’ Motivation, Engagement and Learning -- Rankings or Absolute Feedback? Investigating Two Feedback Alternatives for Negotiation Agreements in a Gamified Electronic Negotiation Training -- Gamification of Electronic Negotiation Training: Effects on Motivation, Behaviour and Learning -- Discussion & Outlook.Summary: Organisations are involved in various types of negotiation. As digitalisation advances, such business negotiations are to a large extent electronic negotiations. Consequently, dedicated training for such electronic negotiations is important for mastering negotiation skills. The present book develops a new approach for a motivating and improved e-negotiation training by applying gamification, i.e. using game design elements in a non-game context, in order to improve participants' motivation, engagement, and learning outcomes. A negotiation support system used within an e-negotiation training is enhanced with game design elements. The book describes the design process, its theoretical foundations, and the evaluation of the gamified negotiation support system. The final quantitative evaluation shows higher motivation, engagement and better learning outcomes for participants in the gamified training compared to a conventional training. Organisations can employ the designed artefact for fundamental and effective e-negotiation training. Additionally, the book provides insights in how to design a gamified system for a particular application context. About the author Andreas Schmid was a research assistant at the Information Systems Department 1 - Organisational Communication at the University of Hohenheim, Germany, and is currently working as an IT specialist. His research interests include gamification, e-learning, negotiations, and software development.PPN: PPN: 1810828597Package identifier: Produktsigel: ZDB-2-BUM | ZDB-2-SEB | ZDB-2-SXBM
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