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Computer graphics programming in OpenGL with C++ / V. Scott Gordon, Ph.D. (California State University, Sacramento), John Clevenger, Ph.D. (California State University, Sacramento)

Von: Mitwirkende(r): Resource type: Ressourcentyp: Buch (Online)Buch (Online)Sprache: Englisch Verlag: Boston, Massachusetts : Mercury Learning and Information, [2024]Copyright-Datum: © 2024Auflage: Third editionBeschreibung: 1 Online-Ressource (xxii, 565 Seiten) : Illustrationen, DiagrammeISBN:
  • 9781501519567
  • 9781501519581
Schlagwörter: Andere physische Formen: 9781501522598 | Erscheint auch als: Computer graphics programming in OpenGL with C++. Druck-Ausgabe Third edition. Boston, Massachusetts : Mercury Learning and Information, 2024. xxii, 565 SeitenDDC-Klassifikation:
  • 006.6/93 23/eng/20240417
DOI: DOI: 10.1515/9781501519567Online-Ressourcen: Andere physische Formen: Issued also in printZusammenfassung: This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the bookPPN: PPN: 1885501587Package identifier: Produktsigel: ZDB-23-DGG | ZDB-24-DEI | EBA-CL-CHCOMSGSEN | EBA-DGALL | EBA-EBKALL | EBA-ECL-CHCOMSGSEN | EBA-EEBKALL | EBA-ESTMALL | EBA-STMALL | GBV-deGruyter-alles | BSZ-23-EBA-C1UB
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Issued also in print

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In English