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The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott Looney

Von: Mitwirkende(r): Resource type: Ressourcentyp: Buch (Online)Buch (Online)Sprache: Englisch Verlag: New York ; London : Focal Press, 2014Beschreibung: 1 online resource (xviii, 236 pages)ISBN:
  • 9781315886794
  • 9781134595440
  • 9781134595518
Schlagwörter: Andere physische Formen: 9781138428355. | 9780415706704. | Erscheint auch als: The essential guide to game audio. Druck-Ausgabe New York [u.a.] : Focal Press, 2014. XVIII, 236 S.DDC-Klassifikation:
  • 006.45
RVK: RVK: LR 57790 | ST 324DOI: DOI: 10.4324/9781315886794Online-Ressourcen: Zusammenfassung: Level 1. AAA (animation, art, audio) : making sense of sound for games -- Level 2. On the road--to now! A brief history of games and game audio -- Level 3. My non-linear life : audio for interactive environments -- Level 4. What is hip? Styles and genres : welcome to acronym hell -- Level 5. Bleeps, blops, clicks, and pops : sound design in games -- Level 6. Compose yourself! The art of composing for games -- Level 7. Do you hear that voice in my head? Voice-over for games -- Level 8. Meet the middleman : understanding audio middleware -- Level 9. The early bird gets the worm : preparing your audio -- Level 10. 'Silly human.' : how game engines think -- Level 11. Unify my world : audio in unity 3D -- Level 12. Unity too : basic audio implementation in unity 3D -- Level 13. Back to the future : the world of mobile and web games -- Level 14. Show me the money : getting a job in sound for games.PPN: PPN: 1866234064Package identifier: Produktsigel: GBV-7-TFC-SBB | ZDB-7-TFC
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