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Beyond virtual production : integrating production technologies / edited by Tully Barnett [and 3 others]

Contributor(s): Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Publisher: London : Routledge, 2025Description: 1 Online-Ressource (xx, 208 pages)ISBN:
  • 9781003449492
  • 9781040230497
  • 9781040230466
Subject(s): DDC classification:
  • 777 23/eng/20250122
LOC classification:
  • TR860
Online resources:
Contents:
Virtual Production Studio Environments for Teaching, Research, and Creative Practice: An Introduction, Tully Barnett, Zoë Wallin, Jason Bevan, and Cameron Mackness 1 From Virtual Production to 'Integrated Production Technologies': The Development of The Void, Jason Bevan and Cameron Mackness 2Life Savings: An Interdisciplinary Short Film Collaboration, Shane Bevin, Helen Carter, Katie Cavanagh, Nicholas Godfrey, Sarah Peters, Sean Williams, and Tom Young 3Digital Media Frontiers in Teaching and Learning: Using The Void as a Space for Student and Staff Skills Acquisition, Collaboration, and Teambuilding, Shane Bevin and Katie Cavanagh 4 From an Unreal World to an Integrated One, Jason Bevan and Cameron Mackness 5 The Beginnings of Big Sand Live: A Real-time Virtual Music Performance in a Physical Venue, Sally Coleman6 The Line Where Red Meets Blue: Big Sand Pioneers New Approach to Live Metaverse Performance Using Virtual Production, L. Nicol Cabe 7Gender Diversity in Art and Technology: A Conversation in The Void, Sasha Grbich 8Explorations in Motion Capture and Digital Art, Liam Somerville 9Interview with Rosina Possingham, Rosina Possingham and Tully Barnett 10Interview with Tiffany Knight, Tiffany Knight and Zoë Wallin 11Deeper Not Broader: In Pursuit of an Actor Training Language to Elicit Nuance and Complexity in Motion Capture Performance, Renato Musolino 12 The Role of Educational Environments in Influencing the Experience of Women and Gender Diverse People in the Virtual Production Sector, Julia Erhart, Kath Dooley, and Tully Barnett 13 Derrida in Practice: The Possibilities of Theory in The Void, Amy Matthews, Kendrea Rhodes, Melanie Ross, and Kathleen Stanley 14 Photogrammetry and Geophysics for Archaeological and Historical Research Using Immersive Environments: The Case of Martindale Hall, Jarrad Kowlessar, Tully Barnett, Anna M. Kotarba-Morley, Heather Burke, Ian Moffat, and Penny Edmonds 15SONNY: The Unreal Affordances of Real-Time Game Engine Technologies for Screen Production, Kristen Coleman 16 A Game of Rhetoric: Creating an Interactive Plato's Cave with Performers and AI in The Void, Lauren Woolbright
Summary: Beyond Virtual Production brings together a range of creative practice research projects that have been undertaken in The Void, an early-adopter university-based virtual production studio at Flinders University in South Australia. From a cross-disciplinary short virtual production film, to a VR simulation of the last 100 seconds of life of earth, to the live performance of the virtual band Big Sands, to augmented and extended reality, to archaeological projects, this collection captures the potential applications of virtual production technology and provides a framework for cross-disciplinary work and industry collaborations both in a university context and beyond. It offers insight into the development of virtual production courses and encompasses research into theories of performance, liveness, methods for co-creation, gender in virtual production careers, and object digitization and its representation while highlighting significant pathways of industry partnerships alongside experimental art practices. Creative technology and interdisciplinary practitioners, researchers, students, and teachers will find inspiration and practical guidance in these chaptersPPN: PPN: 1922669229Package identifier: Produktsigel: ZDB-94-OAB
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