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Live Performance and Video Games : Inspirations, Appropriations and Mutual Transfers / ed. by Réjane Dreifuss, Izabella Pluta, Simon Hagemann

Contributor(s): Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Series: Theater ; 165Publisher: Bielefeld : transcript Verlag, [2024]Copyright date: 2024Description: 1 Online-Ressource (250 p.)ISBN:
  • 9783839471739
Subject(s): DDC classification:
  • 794.8
Online resources:
Contents:
Frontmatter -- Contents -- subTexte -- Acknowledgements -- Introduction -- Live Performance and Video Games: Introduction to an Interdisciplinary Field of Research -- Potential and Critique of a Gamified Theatre -- 'It's (Not) Only a Game'... some Game-Changing Potentials of Game-Based Theatre -- Video Games, Flow, and Immersive Theatre: Participatory Arts in the Ultraliberal Era -- Ludic Neuro-Performances: An Approach Towards Playful Experiments -- New (Game) Technologies for the Theatre -- Directing Avatars in Live Performances -- An Autonomy Simulacrum of Virtual Actors -- Unreal Engine in the Theater: New Challenges for the Lighting Designer -- Combining Layers of Reality. Video Game Elements in Live Performance -- Working at the Interface of Games and Performance -- Gaming in Performance. Between Research and Artistry -- Machina eX: Working Collectively at the Interface of Theatre and Video Games. In Conversation with Clara Ehrenwerth and Anton Krause -- What Even Is Video Game Performance? -- (Digital) Play as Performance -- Play, Performance, Agency: Prompt Injections and Playful Misuses of AI -- Operations & Encounters: Playing Out Performativity -- From Home to Stage: How Speedrunners Negotiate Performance, Relation to the Audience, and Spectacle in Live-Streaming Speedrun Marathons -- Understanding Video Games through a Performative Gaze -- The Dramaturgy of Videogames: A Dialogue -- On Time Compression and Déjà vu: Remastering, Remaking, Modding, and Performing Final Fantasy -- Video Games as Material Performances
Summary: Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or Game-TheatrePPN: PPN: 1922672416Package identifier: Produktsigel: ZDB-94-OAB
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