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Graphics shaders : theory and practice / Mike Bailey, Steve Cunningham

By: Contributor(s): Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Publisher: Boca Raton, Fla. : CRC Press, 2011Edition: Second editionDescription: 1 online resource (xxviii, 490 pages)ISBN:
  • 9780429104701
  • 9781439867754
Subject(s): Additional physical formats: 9781568814346. | Erscheint auch als: 9781568814346 Druck-AusgabeDDC classification:
  • 006.66
DOI: DOI: 10.1201/b11316Online resources: Summary: The fixed-function graphics pipeline -- OpenGL shader evolution -- Fundamental shader concepts -- Using glman -- The GLSL shader language -- Lighting -- Vertex shaders -- Fragment shaders and surface appearance -- Surface textures in the fragment shader -- Noise -- Image manipulation with shaders -- Geometry shader concepts and examples -- Tessellation shaders -- The GLSL API -- Using shaders for scientific visualization -- Serious fun.PPN: PPN: 1866352814Package identifier: Produktsigel: GBV-7-TFC-SBB | ZDB-7-TFC
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