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Game engine architecture / Jason Gregory. Foreword by Richard Lemarchand

By: Contributor(s): Resource type: Ressourcentyp: BuchBookLanguage: English Publisher: Boca Raton, Fla. [u.a.] : CRC Press, 2014Edition: 2. edDescription: XXVI, 1014 S. : Ill., graph. DarstISBN:
  • 9781466560017
Subject(s): DDC classification:
  • 794.8/1536 23
  • COM012000 COM012040
RVK: RVK: ST 324 | ST 320 | AP 15963LOC classification:
  • QA76.76.C672
Summary: "A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio"--Call number: Grundsignatur: 2014 A 1495(2)PPN: PPN: 772354677
Holdings
Item type Home library Collection Shelving location Call number Copy number Status Date due Barcode Item holds
Freihandbestand ausleihbar Bibliothek Campus Süd inf 6.5 Lesesaal Wirtschaftswissenschaften und Informatik (LSW) 2014 A 1495(2) Available 51663560090
Freihandbestand ausleihbar Fachbibliothek HKA inf 6.5 Bibliothek / frei aufgestellt 2014 A 1495(2) ;b Checked out 01.07.2024 51663606090
Total holds: 0

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