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Mastering mental ray : rendering techniques for 3D & CAD professionals / Jennifer O'Connor

By: Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Series: Sybex serious skillsPublisher: Indianapolis, Ind : Wiley, c2010Edition: Online-AusgDescription: Online-Ressource (1 online resource (xxii, 345 p.)) : col. illISBN:
  • 9781282687608
  • 1282687603
  • 9780470644454
Subject(s): Additional physical formats: 9780470563854 | 0470563850 | 1282687379 | Erscheint auch als: Mastering mental ray. Druck-Ausgabe Hoboken, N.J. : Wiley, 2010. XXII, 345 S.DDC classification:
  • 620.00420285536
  • 620/.00420285536 22
RVK: RVK: ST 320LOC classification:
  • T385
Online resources: Summary: Proven techniques for using mental ray effectively If you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines. Takes you under the hood of mental ray, a stand-alone or bundled product that is often used with 3D or CAD software in the creation of movies, games, architectural renders, and television Focuses on only the most pertinent tools and techniques for busy professionals who need to quickly apply them on the job Provides compelling, practical tutorials so you can start incorporating mental ray into your own production pipelines Includes a DVD with step-by-step videos to help drive home concepts and techniques Learn effective mental ray techniques with this great guide, then keep this practical book at your workstation for reference while you work! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.Summary: Mastering mental ray®: Rendering Techniques for 3D & CAD Professionals -- About the Author -- Contents at a Glance -- Contents -- Introduction -- Chapter 1: mental ray Essentials -- mental ray Overview -- Configuring 3ds Max/Design -- Quick-Start Render Settings -- The Bottom Line -- Chapter 2: Materials and Maps -- Introducing the Slate Material Editor -- Using the Slate Material Editor -- Working with Bitmaps -- Using Bitmaps When Working Remotely -- Working with Materials, Maps, and Colors -- The Bottom Line -- Chapter 3: Light, Shadow, and Exposure Control -- Using Material Override -- Introducing Exposure Controls -- Working with Light Objects -- Eight Simple Rules for Lighting Your Scene -- Understanding Photometric Lights -- The Bottom Line -- Chapter 4: Rendering -- Introducing Backburner Network Rendering -- Using Batch Render -- Introducing mental ray Proxy Objects -- Understanding Render Settings -- Accelerating Test Renders -- The Bottom Line -- Chapter 5: Indirect Illumination and Final Gather -- Defining Direct and Indirect Illumination -- Understanding Indirect Illumination in mental ray -- Understanding Final Gather -- Introducing Final Gather Settings -- Reusing Final Gather and Global Illumination Data -- Adjusting an Object's Final Gather Options -- Producing High-Resolution Images with FG -- Using Daylight and Final Gather -- Producing Animations with Final Gather -- The Bottom Line -- Chapter 6: Global Illumination and Caustics -- Understanding Global Illumination -- Using Global Illumination -- Defining Caustics -- The Bottom Line -- Chapter 7: Importons and Irradiance Particles -- Installing the ctrl.ghost Plug-In -- Introducing Importons -- Introducing Irradiance Particles -- The Bottom Line -- Chapter 8: Effects -- Introducing mental ray Lens Shaders -- Understanding Camera Output Shaders.PPN: PPN: 808945998Package identifier: Produktsigel: ZDB-26-MYL | ZDB-30-PAD | ZDB-30-PQE
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