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Building a Game with Unity and Blender

By: Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Series: Community experience distilledPublisher: Birmingham : Packt Publishing, 2015Description: Online-Ressource (250)ISBN:
  • 9781785280740
Subject(s): Additional physical formats: 1785280740. | 178528214X | 9781785280740. | Erscheint auch als: Building a Game with Unity and Blender Druck-AusgabeDDC classification:
  • 794.81526
LOC classification:
  • T55.4-60.8
  • QA76.76.C672
Online resources: Summary: Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Creating Your Game Concept -- Job roles in game development -- Gameplay design -- Starting point -- Choose a game genre -- Game mechanics -- Level design -- Rapid prototyping -- Writing the game's story -- Choosing a visual style -- The characters concept -- The environment concept -- Summary -- Chapter 2: Creating Characters -- Downloading Blender -- A brief history of Blender -- The basic user interface of Blender -- Creating the monster's 3D model -- Unwrapping the monster's UV map -- Creating the monster's texture -- Creating the player character's 3D model -- Unwrapping the player character's UV map -- Summary -- Chapter 3: Animating Your Characters -- What is character rigging? -- Creating a monster's armature -- Creating the player character's armature -- Weight painting -- Animating characters -- The 12 basic principles of animation -- Summary -- Chapter 4: Creating the Environment -- Building terrain and wall models -- Building rock models -- Creating rock and wall textures -- Building grass models -- Creating the grass texture -- Summary -- Chapter 5: Integrating Your Assets into the Game -- Basic user interface of Unity -- Importing environment assets -- Introducing prefabs -- Setting up the terrain -- Setting up water surfaces -- Setting up foliage -- Setting up environment lighting -- Optimizing the scene with Occlusion Culling -- Importing character assets -- Summary -- Chapter 6: Developing the Game Structure -- Introduction to game structure design -- Planning the game flow -- Designing the user interface structure -- Player inputs and character movements -- Creating basic artificial intelligence -- Summary -- Chapter 7: Creating Levels and Game Progression -- Creating character attributes.PPN: PPN: 845254766Package identifier: Produktsigel: ZDB-30-PQE | ZDB-38-EBR | ZDB-26-MYL
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