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Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity / Ryan Watkins

By: Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Series: Community experience distilledPublisher: Birmingham, UK : Packt Publishing, 2016Description: 1 online resource (1 volume)ISBN:
  • 9781785289675
Other title:
  • Harness the power of procedural content generation to design unique games with Unity
Subject(s): Additional physical formats: 9781785287473 | Erscheint auch als: Procedural content generation for Unity game development. Druck-Ausgabe Birmingham : Packt Pub, 2016. x, 234 p.DDC classification:
  • 794.8
RVK: RVK: ST 324LOC classification:
  • GV1469.3
  • T55.4-60.8
Online resources: Summary: Cover -- Copyright -- Credits -- Disclaimer -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Pseudo Random Numbers -- Introducing PCG -- Usage of PCG -- Application of PCG -- Pseudo random numbers -- Random versus pseudo random numbers -- PRNs in PCG -- Random Hello World -- Classic Hello World -- PCG Hello World -- Challenge -- Summary -- Chapter 2: Roguelike Games -- An introduction to Roguelike games -- Why Roguelike? -- Our own Roguelike project -- Setting up the project -- Importing the base project -- File overview -- Animation -- Fonts -- Prefabs -- Scenes -- Scripts -- Summary -- Chapter 3: Generating an Endless World -- Data structure choice -- Array -- Linked list -- Dictionary -- PCG algorithm overview -- Scene setup -- Player positioning -- Camera following -- Layers -- Initial Game Board -- Connecting code -- The PCG Game Board -- Summary -- Chapter 4: Generating Random Dungeons -- Algorithm design -- Algorithm overview -- The grid -- Essential path -- Random path and chambers -- Filling in the rest of the gird -- Placing the entrance and exit -- Algorithm summary -- Data structures -- Back to the map -- Queue -- Prefab setup -- An exit sign -- DungeonManager -- BoardManager -- Player -- GameManager -- Back to the Unity Editor -- Seeding the dungeon -- Challenge -- Summary -- Chapter 5: Randomized Items -- Generating health items in the game world -- Implementing health item generation -- Setting up sprites -- Generating items in the dungeon -- The Chest prefab -- Chest implementation -- Spawning the chest -- The Item prefab -- Item code -- Adding player to item interaction -- Summary -- Chapter 6: Generating Modular Weapons -- PCG with modules -- Statistics of modular PCG -- Creating and configuring new sprites -- Creating a multiple image prefab -- Modular weapon scripts.PPN: PPN: 860326470Package identifier: Produktsigel: ZDB-26-MYL | ZDB-30-PQE
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