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Exploring physics with computer animation and PhysGL / TJ Bensky, California Polytechnic State University, San Luis Obispo, USA

By: Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Series: IOP concise physics | [IOP release 3]Publisher: San Rafael ; Bristol : Morgan & Claypool Publishers, [2016]Copyright date: © 2016Edition: Version: 20161001Description: 1 Online-Ressource (verschiedene Seitenzählungen) : IllustrationenISBN:
  • 9781681744254
  • 9781681744278
  • 1681744252
  • 1681744279
Subject(s): Additional physical formats: 9781681744247 | Erscheint auch als: 9781681744247 Druck-AusgabeDDC classification:
  • 530 23
DOI: DOI: 10.1088/978-1-6817-4425-4Online resources: Summary: This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.PPN: PPN: 872403912Package identifier: Produktsigel: ZDB-135-IAL | ZDB-135-ICP
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