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Learning Java with Games / by Chong-wei Xu

By: Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Series: SpringerLink Bücher | Springer eBook CollectionPublisher: Cham : Springer International Publishing, 2018Description: Online-Ressource (XXIV, 563 p. 151 illus., 112 illus. in color, online resource)ISBN:
  • 9783319728865
Subject(s): Additional physical formats: 9783319728858 | 9783319728872 | Erscheint auch als: 978-3-319-72885-8 Druck-Ausgabe | Printed edition: 9783319728858 | Printed edition: 9783319728872 DDC classification:
  • 005.13
LOC classification:
  • QA76.7-76.73 QA76.76.C65
  • QA76.7-76.73
  • QA76.76.C65
DOI: DOI: 10.1007/978-3-319-72886-5Online resources: Summary: This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecturePPN: PPN: 1041332912Package identifier: Produktsigel: ZDB-2-SCS | ZDB-2-SEB | ZDB-2-SXCS
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Reproduktion. (Springer eBook Collection. Computer Science)