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Beginning iOS AR Game Development : Developing Augmented Reality Apps with Unity and C# / Allan Fowler

By: Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Series: SpringerLink Bücher | Springer eBook CollectionPublisher: New York : Apress, [2019]Copyright date: © 2019Description: 1 Online-Ressource (XIII, 244 Seiten) : Illustrationen, DiagrammeISBN:
  • 9781484236185
Subject(s): Additional physical formats: 9781484236178 | 9781484236192 | Erscheint auch als: 978-1-4842-3617-8 Druck-AusgabeDDC classification:
  • 004.165
LOC classification:
  • QA76.8.M3 QA76.774.I67
  • QA76.8.M3
  • QA76.774.I67
DOI: DOI: 10.1007/978-1-4842-3618-5Online resources: Summary: Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiencesSummary: Chapter 1: Getting Started -- Chapter 2: Getting Started -- Chapter 3: The Unity ARKit -- Chapter 4: Hit Testing & Lighting -- Chapter 5: Making AR Games -- Chapter 6: Introducing Touch -- Chapter 7: Adding Plane Detection & Point Clouds -- Chapter 8: Final StepsPPN: PPN: 1041335024Package identifier: Produktsigel: ZDB-2-CWD | ZDB-2-SEB | ZDB-2-SXPC
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Reproduktion. (Springer eBook Collection. Professional and Applied Computing)