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Let’s Build a Multiplayer Phaser Game : with TypeScript, Socket.IO, and Phaser / Oscar Lodriguez

By: Resource type: Ressourcentyp: Buch (Online)Book (Online)Language: English Series: SpringerLink Bücher | Springer eBook CollectionPublisher: New York : Apress, [2019]Copyright date: © 2019Description: 1 Online-Ressource (XIII, 151 Seiten) : Illustrationen, DiagrammeISBN:
  • 9781484242490
Subject(s): Additional physical formats: 9781484242483 | 9781484242506 | Erscheint auch als: 978-1-4842-4248-3 Druck-AusgabeDDC classification:
  • 794.815
LOC classification:
  • QA76.76.C672
DOI: DOI: 10.1007/978-1-4842-4249-0Online resources: Summary: Create a fully working multiplayer game from scratch using TypeScript, Socket.io, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers. Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends. What You'll Learn: Discover the ins and outs of Socket.io for real-time web communication Use TypeScript to allow your project to be typed and self-documenting See how gaming mechanics work to make a game entertaining Get a deeper understanding of how to structure your working directory and your code Scale what you have createdSummary: Chapter 1: Introduction -- Chapter 2: Setting Up Our Development Environment -- Chapter 3: Orchestrating Our Domain Model -- Chapter 4: Implementing Our Game Domain Models -- Chapter 5: Seeing It In Action -- Chapter 6: Projectiles -- Chapter 7: Hooking Up Our Server -- Chapter 8: The World Should Remember Your Name -- Chapter 9: Bonus: Refactoring and Asteroids -- Chapter 10: Further Reading and Discovery.-PPN: PPN: 1045552380Package identifier: Produktsigel: ZDB-2-CWD | ZDB-2-SEB | ZDB-2-SXPC
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Reproduktion. (Springer eBook Collection. Professional and Applied Computing)